The Final (Boss) Update!
Last Fantasy: The Final Stand » Devlog
This update brings the game mostly to the point I wanted it to be when I first envisioned it for the game jam, complete with a final boss.
Players can now choose the battle they want to go to, unlocking more as they win the most recent one. This makes the game a lot easier than it used to be, allowing grinding for money, but I feel that's somewhat appropriate for traditional JRPG's and incremental style games.
I spent a long time working on a terrible saving system which works sometimes but not all the time, and I'm not sure why! But it does sometimes work so it's kind of helpful maybe!
Patch 1.5
- Added Saving and Loading
- Added Final Boss
- Added Battle Selection
- Added Frenzy Mode for cleared levels
- Added UI for Blob attack cooldowns
- Hats are now always in stock
- Hat prices raise exponentially per purchase
- Added a special ability to Witch Hat
- Fixed some Frenzied enemies not rewarding the proper amount of gold
- Fixed some post battle visual issues
- Slightly improved UI appearance
- Renamed some Weapons
Files
Last Fantasy WebGL 1point5.zip 44 MB
Jul 03, 2024
Last Fantasy Windows 1point5.zip 71 MB
Jul 03, 2024
Last Fantasy Linux 1point5.zip 69 MB
Jul 03, 2024
Get Last Fantasy: The Final Stand
Last Fantasy: The Final Stand
Defend your castle with the help of interdimensional blob animals!
Status | In development |
Author | Satinel |
Tags | 2D, Animals, auto-battler, Casual, Cats, Idle, Incremental, JRPG, Mouse only, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Hotfix 2Jul 12, 2024
- Achievements Unlocked!Jul 12, 2024
- Browser Saving HotfixJul 05, 2024
- Names, Hats and ShieldsJun 21, 2024
- New Game+Jun 15, 2024
- Shop Quality of LifeJun 11, 2024
- Upgraded to mention upgrades!Jun 04, 2024
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