Names, Hats and Shields
Results of WebGL saving are... that the workaround only works for me (strangely) that it does work when tested thoroughly. If I want a save system which can survive between WebGL builds I'll have to use Unity's Cloud with a login or give players a copy/paste method. But it does rely on players keeping their data which they may or may not do and it only works per-browser. There are (probably) better options which I'd want to turn to for a larger game.
Today introduces four new hats, each with their own unique ability. Hats are found in the shop when you click the Hat button. It's hopefully noticeable!
The regular shop now stocks shields, one for each tier of equipment. Shields buff health and heal their bearer instead of attacking, and draw extra attention from enemies. Are they as good as dual wielding? This remains to be seen.
In quality of life updates, selecting your party members can now be done with the keyboard and there's a handy Select All option. Plus! You can (re)name Peanut to whatever you like, as long as it's 28 characters or less.
Patch 1.4
- The Hero can now be named
- Individual Blob Heroes can be selected with keys 1-5
- All Blob Heroes can be selected with a UI button or key 6
- Fixed a bug where Upgrade icons and Auto-Upgrade weren't triggering when the Shop first opens
- Added Shields to shop
- Added Hat Shop
- Added Top Hat
- Added Knight Helm
- Added Adventurer Cap
- Added Crown
- Added Top Hat
- Added aggro check to Enemy targeting
- Enemies check how much 'Heat' a Blob Hero has before selecting a target
- Currently only Shield equipment and the Knight Helm increase Heat
- Frenzied Enemies now give double gold (Most of the time, there are some bugs currently)
- Shop Reroll cost escalates slower past 999
- After four wins, the shop no longer offers tier 1 equipment
- After five wins, the shop no longer offers tier 2 equipment
- Retreat prompt now closes when unpausing a battle
Files
Get Last Fantasy: The Final Stand
Last Fantasy: The Final Stand
Defend your castle with the help of interdimensional blob animals!
Status | In development |
Author | Satinel |
Tags | 2D, Animals, auto-battler, Casual, Cats, Idle, Incremental, JRPG, Mouse only, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Hotfix 2Jul 12, 2024
- Achievements Unlocked!Jul 12, 2024
- Browser Saving HotfixJul 05, 2024
- The Final (Boss) Update!Jul 03, 2024
- New Game+Jun 15, 2024
- Shop Quality of LifeJun 11, 2024
- Upgraded to mention upgrades!Jun 04, 2024
Comments
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Dang, and here I was planning to get some work done! Looks like I'll have to prioritize squeezing a playthrough in during some downtime, you've added so much to the game and I'm excited to see the results. Awesome!
Thank you for taking an interesting in the updates!
Please let me know if you have any thoughts about the changes. Or in general, your feedback has been great!
Thank you for your kind words I'm more than happy to help! Finally got a chance to do a run last night and wow switching between characters with number keys gives the player so much tighter control it's kind of crazy! I was able to just squeak through some battles I didn't think I'd ever be able to beat on the first try. (Also, are the chickens getting scarier or is that just my imagination?) I'm digging the hat options a lot. I went for the Top Hat for most of my characters for that sweet sweet free money but I think next time I will try swapping over to a different hat late game to increase survivability for tough battles I can't beat on the first try. Initially I was hesitant to try out shields because I was so used to two weapons but I ended up putting them on one of my characters with the aggro-drawing helm and it was super powerful in the later battles. It made them feel much more unique and specialized, almost like they had become a tank class character. I'm impressed with the amount of satisfying options and complexity you've added with all the changes and tuning! My only issue at this point is it might be a little too easy with the increased control and hat and frenzy gold, although that just makes me want to see if I can actually pull off a full one-handed run. Great work, looking forward to all your future efforts!
I really, really appreciate this!
Glad to hear using the keyboard works well, I still end up clicking most of the time through force of habit. (If the chickens are getting scarier they're doing it of their own accord.🐥🔪)
When I first started working on the game I had dreams of making a lot of synergy items so players could specialize each character if they wanted to. I wasn't able to add any of that during the jam, the shield and helmet combination was the easiest concept like that to test out. I'm glad it's a viable option at the very least.
I'd definitely prefer for it to be too easy than too difficult. You're also very good at games in general from what I've seen (I tried so many times to do even half as well in Dracs After Dusk...) so I'm not too worried about the difficulty just yet. :)
Again, thank you so much for the invaluable feedback! :D