Crashes Fixed! (I hope?)


While I don't know the exact cause of the WebGL version crashing, it seemed to occur when a lot of the maze was explored.

The simplest fix to that was to reduce the maze in size, especially since it was probably too big to start with.

Additionally I finally got the outline shader to work in the WebGL version!

I also fixed elite enemies not being marked as elite (which meant they didn't get their unique battle music.)

Finally, I added a mouse sensitivity slider which should help those who found the player character turned too slowly.

Hopefully there are NO MORE PROBLEMS EVER! And I feel like the game is actually worth sharing, so that's a big plus.

Files

First Person Scorpion WebGL Hotfix.zip Play in browser
2 days ago

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