My submission for the GameDev.tv Game Jam 2022
Theme: Death is Only the Beginning

WASD movement with Mouse1 and Mouse2 for actions

Full controller support

The Windows version is a bit nicer than the browser version

Music:

Magical Things - rufat-cine - https://pixabay.com/music/synthwave-magical-things-16357/

Resonant Victory - Geoffrey Burch - https://pixabay.com/music/upbeat-resonant-victory-glbml-22044/

Sound Effects:

Mouse - AntumDeluge - https://pixabay.com/sound-effects/mouse-6821/

Spider Voice - columbia23 - https://freesound.org/people/columbia23/sounds/395395/

Carrotnom - j1987 - https://freesound.org/people/j1987/sounds/106392/

Wet Plastic Slap - j1987 - https://freesound.org/people/j1987/sounds/532140/

Verloren - Kastenfrosch - https://freesound.org/people/Kastenfrosch/sounds/113988/

Spidefaht - rayrc - https://freesound.org/people/rayrc/sounds/250519/

Samurai Slash - nekoninja - https://pixabay.com/sound-effects/samurai-slash-6845/

Splat2 - gprosser - https://pixabay.com/sound-effects/splat2ogg-14668/

Nom Noise - TheDragonSpark - https://freesound.org/people/TheDragonsSpark/sounds/543386/

Rat Squeak - toefur - https://freesound.org/people/toefur/sounds/288941/

Tones of Victory - xtrgamr - https://freesound.org/people/xtrgamr/sounds/277441/ (Modified)

Everything else by me!

StatusPrototype
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSatinel
Made withUnity
ContentNo generative AI was used

Download

Download
Source Code
External
Download
Corpse Run 1point2f Windows.zip 38 MB
Download
Corpse Run 1point2f Linux.zip 36 MB
Download
Corpse Run 1point2f Mac.zip 46 MB

Comments

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(+1)

really pretty.. but I suspect you lost a lot of time on the voxels? :D it's still a very cool aesthetic which could lend itself to satisfying death animations :)

(1 edit)

It's been a while, so I don't remember exactly how long the voxel art took. The main issue is that MagicaVoxel had a severe limit on the size of any particular project, so I had to split things up into pieces, then combine them in unity. However, that did work out in my favor when it came to animating things, because I now had objects like legs and heads which were independent of the bodies. The rat's movement animation is actually replacing all its legs every other frame with ones set in a different position. :D

I spent more time trying to figure out how to keep the player from pushing through the walls, as at the time I had no idea how to use physics for movement. My solution to that was moving the entire world instead of the player, and using teleportation at the entrances to each room to simulate going from one to the next.

(+1)

Cool concept, took me a little to get a handle on my attack distance.  Once I got big enough I could take advantage of feeding on the other units while I was just outside the attack zone.

(+1)

Cool game. Fun to grow and look at all the other cool creatures. The only other thing I would say is that its a little unresponce in attacking and eating. Great game.