2D Princess
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[Browser Version Notice]
If using mouse and keyboard you may need to click on the screen at the start of new levels to re-lock your cursor to the game window.
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Princess Violet has been kidnapped!
Instead of waiting around for some hero to rescue her, she'll harness the power of The Second Dimension to slip through the cracks, avoiding incompetent guards and traps to find freedom!
This game was made in ten days for the 2023 GameDev.tv Gamejam and you can find the source (but not third party assets) here https://github.com/Satinel/GameDev.tv-GameJam2023
Assets Used:
3D Models by Quaternius https://quaternius.com/
Music from https://youfulca.com/
Title Screen Music Awakening by KELLEPICS https://pixabay.com/users/kellepics-4893063/
Victory Screen Music Resonant Victory by GeoffreyBurch https://pixabay.com/users/geoffreyburch-5739114/
Sound effects:
Pop, Low, A (H1) by InspectorJ https://freesound.org/people/InspectorJ/sounds/411639/
Door, Front, Opening, A by InspectorJ https://freesound.org/people/InspectorJ/sounds/431117/
Spiketrap by Deathscyp Factory https://freesound.org/people/Deathscyp/sounds/443806/
Angry Grunt by Rocotilos https://freesound.org/people/Rocotilos/sounds/341489/
Whoosh by qubodup https://freesound.org/people/qubodup/sounds/60013/
Carrotnom by j1987 https://freesound.org/people/j1987/sounds/106392/
Additional Sounds from https://pixabay.com/ and https://gdc.sonniss.com/
Download
Install instructions
Thank you for downloading!
To play the game, unzip the file and run 2D Princess.exe
Comments
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Really great concept for the jam theme! Got a good laugh the first time she pancaked on the ground. Fun game!
Thank you for playing! I'm glad you enjoyed it and that it got you to laugh, that's wonderful to hear!
Really cool Idea! Camera was a little of sometimes, especially when I were in the "top" down "form"
Thank you for playing! It's only after the jam ended that I realized there was a better way to deal with the camera...
Love the idea of moving into the second dimension to solve puzzles!
Thank you!
nice game, not sure if you were using cinemachine or not, but theres a camara collider thing you can add on so it doesnt clip through walls. there was a part on the second level where this was super apparent. go the right route, then take character to back wall, then rotate camera, and camera is in the next room. other then that the game was interesting to play and fun.
Thank you for your comment! I used a camera collider at some times and not others to try and avoid terrible clipping issues. Keeping it active when running between two walls or beneath a door was even worse, but as you saw it still wasn't a super success!