Version 1.2.0 The heavily delayed post-jam bug fixes update
General Patch Notes:
-Added camera sensitivity options
-Adjusted enemy AI
-Guards should spend less time standing around after chasing the player
-Guards are more easily fooled when the player hides in a painting
-Allowed free camera movement when hiding in paintings
-Changed player materials when becoming 2D
-Fixed a visual issue when loading into levels
-Hopefully decreased camera wonkiness it tight spaces
-Hopefully improved camera vision and position when shrinking vertically
-Increased range of hammer traps
-Narrowed vertical gaps in walls
-Rearranged some areas in most levels
Browser/WebGL version specific changes:
-Game stats can now be copied to clipboard
Windows version specific changes:
-Added an intro cutscene which the WebGL version does not want to play properly
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